By Tormir Sorion, Archmage of Tellania
There is no doubt in my mind that, if not for the actions of the three brave young people this document centers around, the world as we know it would have been completely destroyed.
Quite the attention getting sentence, eh? I’m rather proud of it.
I digress. I do that often.
Anyway, I first met the trio of up-and-coming heroes after they returned from a long journey that took them around the world. A member of the Order of the Paladin led them. His name was Alexander, thirdson of the current Baron of the village of Zan. Alexander was quite the devoted man, to both his God and to his friends. Then there was Simon, an elf from far away Palinost. He was acolyte of their deity, and a formidable magic-user to boot. Last but certainly not least was young Raiya from the village of Bakok. As a half-elf, she bridged the gap between the other two, and gave the group a fire of its own through her…”attitude”.
As I mentioned previously, these three had returned from a long journey. But why did they go? I’ll tell you. Before they departed, they helped Zan out with some minor problems, and most notably they solved a minor economic dispute in the northern mountains, discovering that our Ferani neighbours across the ocean were behind it. It was during this time that Alexander was chosen to join the ranks of the Order of the Paladin. They then traveled to find Alexander’s two older brothers. The warrior Olaf, the oldest, was rescued from death at the hands of marauding Bugbears, and Sven, the middle brother returned home to Zan after finishing a semester in his arcane studies at Welca.
Our diplomatic delegation that was sent to clear up the international mess was returned to us in pieces. A Ferani war fleet followed, sacking the city of Holbart. The three were instrumental in the retaking of the city, and Alexander volunteered to replace the old ambassadors and try to talk peace with the Ferani. I thought better of the idea, but chose not to interfere, thinking that if anyone a paladin would be able to talk some sense into those zealots. So off they went.
Their ship was captured as they neared the Ferani coast, and they were taken into custody. There was a conspiracy at work though, because after the companions were taken to a temple for a “meeting”, the treacherous Ferani priest there set his own temple aflame, and the companions were labeled as foreign terrorists, further fueling the isolationist sentiment that plagues the Ferani people. They managed to flee the city, with half of Feranos on their heels, and made for the elven lands, where Simon led them through the vast Elven Forest. There, the group rested, until they were promised help to return home in exchange for the return of a missing bauble, hidden in a haunted citadel in the mountains called the Crown of the Forest. It was here that the group first encountered the minions of the creature who was orchestrating the demise of civilization. The citadel was swarming with the undead. The group recovered a number of magical treasures, but more notably they discovered a hideous artifact they would come to know as the Icon of the Damned. It was found in the crypts beneath the citadel, in a particular tomb that was breached from the outside. The tunnel to the surface was sheer leagues long, and the scattering of bone led the group to believe that it was not dug out by living hands.
Wisely unwilling to begin the divinations, Simon decided to bring the artifact back to Palinost to allow the elders to study it in their temple. But while the group was in a meeting with the elven nobles, the Icon was inadvertently activated, and a third of the tree-city died. The Icon swallowed the souls of nearly everyone within a mile’s radius, turning them into mindless zombies and worse, like what happened in the haunted citadel in the Crown of the Forest so long ago. The group fought their way into the temple where the Icon sat, and saw a ghostly skull “feeding” from it. The creature was eventually destroyed, and the Icon as well, but the living city of the elves was devastated. They learned from a single enigmatic survivor of the disaster that the Icon was activated by the utterance of the beginning phrases of the identification spells that all wizards use to divine the nature of magical objects. A most devious trap, wouldn’t you agree?
Honoring their agreement, the elves sent the group down the southern river to our Frontier Outpost. Just in time too, as the outpost was under siege by an army of orcs and goblins. It was here that the group rescued the outpost from destruction, and Alexander was paired with Noble the Pegasus, through the unfortunate death of another of his order.
The group sailed in a long southern arc, to avoid Ferani waters, and on one of the islands they visited, they rescued a clan of bizarre “Crab-men” from death at the hands of a younger Black Dragon. Though I am not sure of which, a member of the group owns a statuette of platinum in the shape of one of those crab-people, in case you want to know what one looks like.
From the Crab-men’s island, the group sailed to other islands, until they were shipwrecked on a reef they determined to be close to the Isle of the Wastes, which (until recently) we thought was an huge uninhabited desert. Everyone was unharmed, and Alex and Noble flew up to take a look around. A few miles inland, over a huge seaside cliff, they spotted a city! They quickly came ashore, and made contact with some native fishermen. The people called their land Valogeshia, and told of two other cities across the desert and into the jungles to the east. After extending diplomatic pleasantries (communication was made possible through Sven’s magic), the group learned of the fate of the former capital of that land – a city called Kesh.
The group learned there, that centuries ago, Kesh was consumed by a plague of undead in similar fashion that the Elven City was consumed. The disaster happened, as the legends said, because the city’s wise men were studying a hideous idol given to them by a man whose “face was always shrouded, almost as if the shadows themselves desired to keep our eyes away” (to quote the manuscript the group brought back). The group traveled to the ruins of Kesh, and fought there way though the unholy beasts. They came upon a lich, the most horrible of them all, but they miraculously overcame him. But in the tallest tower in the ruins, they found another Icon of the Damned, which was destroyed in the battle against the restless spirits of the studious wizards.
The group moved across the desert, visiting the city of Achtar, and up through the jungles to the current capital – Valogesh. There, they instructed the locals on how to craft ships capable of travel on the open seas. The heroes finally returned home after a two-year sojourn. Unfortunately, the news that greeted them was not good, for word reached them that the Dwarves had unearthed an artifact that matched the description of an Icon of the Damned, and sent in to my Academy of Magic in Welca. The heroes raced north to the city to stop the inevitable. Fortunately, I was in Tellanos in council with the king at the time, but my unsuspecting subordinates activated the Icon, with the companions racing up the very stairs to their divining chamber. Sadly, Alexander’s brother Sven was taken by the device and the group was forced to destroy his tortured soul. They reached the divination chamber, and after dispatching the newly formed undead there, the Icon there was being fed upon by another ghostly skull. They attacked and destroyed it, but others took its place. One escaped after the feeding was done, and the companions were left wondering what the purpose of such an act was. They moved to the basement to clear out the rest of the undead, and found the library being ransacked by a living human male guarded by a group of skeletal warriors. Some were dressed in battle armor and others had multiple arms. The companions were forced to retreat in the face of such odds, but when they returned minutes later the man and his protectors – and most of the tomes - were gone without a trace.
They departed Welca for Zan, home of the three brothers, where I met the group after Sven’s funeral, where I learned of their travels and their discoveries. Olaf was unfortunately pressed into official military service, and the remaining companions departed from there to Trellheim, the Dwarven City, and down the new tunnel that opened up into the gallery where the Icon was found. It is well known that dwarven priests can divine rare metals, and in this gallery, gold had been beaten into the walls to attract their attention. When the heroes found the place, they were set upon by similar skeletal forms like those in the library at Welca, led by the same man. This time, however, the heroes prevailed, destroying the undead and capturing the miscreant, though they did not find any of the stolen books on him.
They brought “Lorne” back to my tower at Tellanos for questioning, and we discovered that he had been taking orders from an evil presence that commanded him through his dreams. He was also unable to give us information freely, as he experienced extreme pain from an unknown source when asked certain questions. After we were done, Lorne was taken to the jails, where he would await trial. However, in the morning, the guard was found as a zombie, the jail bars melted away and there was no trace of Lorne at all. I later attempted a scrying to find him, but all I saw was a wispy spirit. I then decided to consult my library for more information. I discovered an item of interest: since the happenings of late had obviously been set in motion centuries ago, I suggested that the Heroes explore the ruins on the west coast beyond Gorek’s swamp. At the same time, the Order of the Paladin “suggested” that, since the heroes were having to face powerful undead, Alex and company visit the Isle of Savages and recover the Sword of Sir Malore, a blade which was said to be very effective against the restless dead. Apparently Sir Malore was part of the exploring party that first found the island, but was killed by colossal carnivorous reptiles while allowing the rest of the explorers to escape.
The companions, after a lengthy argument, decided first to quest for the sword of Sir Malore. They were away for months, and during their hiatus Olaf deserted his post, leaving a hastily written note detailing his intention to track down the person or thing responsible for his brother’s death. When Alexander and company returned with the mighty blade, they learned this grim news; for Alexander’s oath to uphold the law made his brother into a sworn fugitive.
Not wasting any time, however, the party finally took my advice and set for the western ruins. Through aid of magic, they passed by a large group of bugbears that were blocking off Gorek’s pass (the same ones who nearly killed Olaf years ago), and explored what was left of the ruins. They discovered what I had long suspected – that our society was not the first to exist on this land. These ruins were built with a technology that is beyond our engineers, and the magic they used baffles even me. Most importantly, they found a passage in an ancient text, which told of experiments into transcendence – a path from mortality to immortality – a path to become a god. Also notable was the discovery of a small enchanted dagger that somehow is in possession of a benevolent intelligence.
The group eradicated the bugbears inhibiting the mountain pass on their way back to civilization, and even led the captured females and infants to Tellanos to found a small colony. The priests are overseeing this experiment, devised by Alexander, which is meant to determine whether morality is an inborn characteristic or not. Unfortunately, as the bugbear cubs approach maturity, they become increasingly hostile to their teachers and caregivers, and have been invariably put down.
The intelligent dagger that calls itself ‘Galoran’ provided much insight into the society that preceded ours. However, it continuously referred to Tellan (our founding king, for the historically declined) as a barbarian and rebel, leading me to believe that our cultural beginnings were not as golden as the priests would have us believe. Useful, however, was the revelation that the seat of power of that extinct society stood where the city of Doma stands today. In an effort to find more of this hidden knowledge, the companions traveled underneath the great city, and accidentally discovered a portion of catacombs, which miraculously included a section called “covert arcana”. It was here that the companions found a working prototype of a device that was similar in form and function to the Icons of the Damned. It was created by the mages of old, and obviously it was never used before Tellan could overthrow their society and replace it with ours. However, other discoveries from that excursion cast a bad light on our empire’s beginnings. Fortunately Alexander made it through them. If I seem vague, I am being so for a purpose. I will not divulge any further information on the subject. Anyway, they gave this artifact to me to research, and it still sits in my strongroom.
The group then decided to split up for a time, as other obligations took over. Simon remained with me to study for a time, but they assembled two months later in Tellanos. I did not pry into the reasons for their actions. However, Alexander had grown sullen and withdrawn for a time, and I did hear rumors of his suspension from the Order of the Paladin. As the party left my tower after a visit to discover what little I had learned from studying the new artifact, the king’s messengers rode into the city, declaring a state of emergency. The disaster I had long awaited had come; the undead now swarmed across the northeastern lands, destroying all they came across. Further calls for conscription went out, but a detachment of the Order of the Paladin left immediately to counter the threat, and the companions went with them. Out in those lands they discovered a great black citadel, which floated on a cloud of life-leeching darkness. Inside, they found what was once Alexander’s eldest brother; Olaf had been ultimately corrupted, and fought with the undead against his former companions. The fiend was defeated, and the party discovered the meaning behind all the adventures they had been through. Lorne, now undead, but somehow free of his creator’s control, led the party to a manuscript that detailed the life and times of their enemy for whom they now had a name – Trancissus the Lich. I am not in possession of this manuscript, but I am sure that if your need is pressing enough, the companion that holds it now will show it to you.
They traveled back to Tellanos, where I believe they were to find clues to the whereabouts of their enemy. They solved mysteries, tracked down and killed a priest of the Death god Hurrsh, and discovered the location of the cult’s main temple. I now know that Trancissus assumed the position of High Priest of that cult, in order to array its forces against his enemies. They traveled to the northern mountains, and entered the maw of Death itself. They fought up through the temple, defeating the cultists arrayed against them. They entered a magical transporter, which brought them to a small cavern. Outside of this cavern, atop a great mountain, stood a great citadel, where Trancissus awaited them. What happened in that dark place is best left unsaid. What I will say, is that the companions won the day, defeating the enemy of all that live. However, two of the Lich-lord’s most powerful minions had escaped, and no traces of them were left, save a demonic creature that was encountered in one of their quarters. Hopefully they were destroyed in the citadel’s collapse, but life rarely works out that way. The companions departed, taking in some well-deserved rest. However, none can say when the darkness will rise again.